Google launches cross-device SDK: Android apps will work on Apple/Windows devices


Google announced on Saturday that the company is releasing a new cross-device software development kit (SDK). According to the company, the development kit contains the tools that developers need to run their apps on Android. This kit will ensure that the apps will work well on different Android devices and will eventually work on smartphones, tablets, TVs, cars, etc. not Android. The cross-device SDK should allow developers to do three essential things with their apps. The three things include discovering nearby devices, establishing secure connections between devices, and hosting the app experience on multiple devices.

According to Google, its multi-device SDK uses Wi-Fi, Bluetooth and ultra-wideband to provide support for multi-device connectivity. Google describes various use cases for the cross-device SDK in its blog post, and it looks like it can be useful in a lot of situations. For example, the multi-device SDK can allow multiple users on different devices to choose foods from a menu when ordering together. It can also allow users to pick up where the article left off when switching from phone to tablet. In fact, it can even allow car passengers to share specific map locations with the vehicle’s navigation system.

Multi-device SDK feels like Nearby Sharing

It almost looks like an extension of the Nearby Share feature that allows Android users to transfer files to Chrome OS and other devices running Android. In April this year, well-known developer Mishaal Rahman discovered Google’s upcoming “Nearby Share” update, which will allow users to quickly share files across Google-connected devices. Google also said during its CES 2022 keynote that the company will bring Nearby Sharing to Windows devices later this year.

The latest multi-device SDK is currently only available in developer preview and is now only available on Android phones and tablets. Google eventually hopes to expand support to “other Android interfaces and non-Android operating systems,” including iOS and Windows, but there’s no specific timeline yet. Since the feature is still in its early stages, we may not see apps running on devices between iOS and Android anytime soon.

Google Exposes Biggest DDoS Attack Ever

In June this year, Cloudflare confirmed that it had the largest HTTPS distributed denial-of-service (DDoS) attack in history, but managed to block the record-breaking attack before any real damage occurred. produce. The company revealed that it recorded DDoS attacks of 26 million requests per second. Google has just announced that it discovered a massive DDOS attack in an effort to shut down its Cloud Armor customer service, peaking at 46 million requests per second, or 176.92% of the previous record. This makes it the largest seven-layer DDoS attack ever reported.

Multi-device SDK

At peak times, this attack was equivalent to a full day of Wikipedia traffic in 10 seconds, so being able to defend against such a powerful DDoS attack is an incredible feat, Google says. According to reports, Google Cloud Armor regularly protects applications (Layer 7) and websites from these Internet attacks using load balancing technology, allowing web services to function even in the face of these challenges.

Google Cloud Armor claims to support over a million requests per second, but this time it managed to handle 46 million times per second of the load. That’s way more than he handles on a normal day. Google reports that Cloud Armor successfully detected the DDoS attack and recommended a rule for customers to block the attack, which worked well. A few minutes later, after the attacker realized the attack had failed, the data requests were dropped. However, Google points out that the number of DDoS attacks has increased exponentially and is delivered by a large number of malicious bots, so this record may not stand for long.


Comments are closed.